Project

AIVET: Artificial Intelligence for Vocational Education and Training (VET) providers is a project co-funded by the European Union in the framework of the Erasmus+ Programme, Key Action 2, Cooperation partnerships in VET. It is implemented by a consortium of 7 partners from 4 European countries: Poland, Italy, Spain and Belgium.

The AIVET project is dedicated to driving innovation in the VET ecosystem by introducing VET providers to cutting-edge AI technologies. Our goal is to empower learners with new skills and knowledge, promote lifelong learning, and enhance the attractiveness of vocational education in the broader educational landscape. By harnessing AI, AIVET aims to boost the effectiveness and efficiency of VET through personalized learning experiences, automation of routine tasks, data analysis, and realistic simulations, aligning vocational training with the demands of the digital age.

AIVET is a long-term initiative designed to create both direct impacts on VET systems and broader influences on the European labour market. Our key activities include mapping the digital gaps and needs within VET, developing a repository of 50 AI tools, and crafting multilingual training materials tailored for VET providers. We will pilot AI training with 120 VET representatives and produce comprehensive Guidelines for Future Learning to support the large-scale adoption of AI tools across the VET ecosystem. Central to this effort is the AIVET Digital Warehouse — a 24/7 online platform available in four languages, offering open access to AI resources, training materials, and best practices.

AIVET Project

Partners

The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The materials published on the AIVET project website are classified as 'Open Educational Resources' (OER) and can be freely (without permission of their creators) downloaded, used, reused, copied, adapted, and shared by users, with information about the source of their origin.